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Claude Fable 5.1Author's original

AAA horde shooter with WebGL shaders

The author published the exact task wording in the linked X post; only light punctuation and formatting normalization was applied.

Created by Alexey FateevView original source
AAA horde shooter with WebGL shaders

About this example

The creator's published prompt. Translations and your edits may change the result.

Verbatim prompt published by the author

Claude Fable 5.1Three.jsWebGL shadersFPS

The prompt

Make me the most insane and blast of a shooter you can possibly build on ThreeJS + Web shaders bro! The most important things are shooting, dynamics, recoil, graphics, hit impact, gunplay. It is a beautifully designed arena where enemies swarm in hordes. Include ADS aiming, weapon inertia and weight, plus an assault rifle, shotgun and marksman rifle.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.