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Claude Opus 5.5Reference brief

Cinematic Battle of Austerlitz Film

Create a 4–5 minute historically accurate cinematic film about the Battle of Austerlitz, rendered entirely in code. Use the attached paintings for inspiration in scale, atmosphere, smoke, skies, cavalry, formations, landscape, and chaos, while avoiding the look of a generic infographic or strategy game.

Created by WinterView original source
Cinematic Battle of Austerlitz Film

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Battle of Austerlitzhistorical filmcinematic videoprocedural renderingcode-generatedNapoleonic warscavalrybattlefield

The prompt

Create a 4–5 minute cinematic video about the Battle of Austerlitz (1805), built entirely in code. Research the battle thoroughly and decide for yourself how to tell the story, structure the pacing, explain the strategy, and visualize the events. I want it to be historically accurate, dramatic, easy to understand, and visually exceptional. Use the attached paintings as visual inspiration, not a strict style requirement. I love their scale, atmosphere, smoke, dramatic skies, cavalry, massed formations, landscape, and sense of chaos. Find a way to translate that feeling into code — but if you can invent a stronger visual language, do it. Don't make it feel like a generic infographic or strategy game. It should feel like a cinematic historical film that happens to be rendered with code. You have complete creative control. Surprise me.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.