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Claude Opus 5Reference brief

Claude Opus 5 prompt for an explorable Three.js castle world

A reusable 3D scene prompt for building a large explorable Three.js and Vite world centered on a cinematic castle with atmospheric effects and detailed environment design.

Created by AutoSpriteView original source
Claude Opus 5 prompt for an explorable Three.js castle world

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Claude Opus 5Three.jsVite3D worldcastle sceneexplorable environmentvolumetric cloudsgod rays

The prompt

We are going to build a large, explorable 3D world with Three.js and Vite. At the center, create a massive castle on a hill that the player can walk toward, enter, and explore. Really focus on making the world feel alive and cinematic. Prioritize detailed lighting, volumetric clouds, dense grass, wind simulation, particle effects, god rays, atmospheric fog, and polished camera effects. The castle should feel AAA-quality, with imposing architecture, a functional drawbridge, outer walls, towers, and a large interior courtyard. Make the entire experience feel cohesive, immersive, and visually incredible.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.