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GPT-6 AstraAuthor's original

Rigged Mech from Multiple Reference Images

Build and rig a detailed mech in headless Blender, resolve inconsistencies between reference images and render a ten-second action demonstration.

Created by Vatroslav VrbanićView original source
Rigged Mech from Multiple Reference Images

About this example

The creator's published prompt. Translations and your edits may change the result.

The original prompt was checked against the author’s post or a direct reply from the same author. Translations preserve the instruction; the original text is retained separately.

Creator notes

Supply the mech blueprint and additional reference images. Replace the author's local file path with your own image location before running the prompt. Treat inconsistent AI-generated views as guidance and check that the final geometry remains coherent. Deliver the rigged model and a ten-second animation.

Blendermechreference imagesriggingcharacter animation

The prompt

use headless Blender 5.2.1 to build a highly detailed 3d model of the mech based on this blueprint: `/Users/vatro/codex-blender-headless-astra/mech-blueprint.png`. use additional mech reference images which you can find inside the same directory for more detailed reference. keep in mind that the blueprint and all reference images are AI-generated, so details might be inconsistent across images. in case you detect inconsistent details, be creative and find a solution so that the resulting 3D model of the mech still looks consistent and physically correct. the 3d model of the mech should be rigged. demonstrate goal's completion by rendering a 10 seconds animation of the mech presenting it's weapons and battle agility. only steering: pick best suited reference images, don't favor the blueprint just because it was explicitly mentioned.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.