Start with the right workspace
Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.
Assemble a 3D city in Unity using buildings of different heights, cars, roads, billboards and an existing cartoon-city asset pack.

About this example
The creator's published prompt. Translations and your edits may change the result.
The original prompt was checked against the author’s post or a direct reply from the same author. Translations preserve the instruction; the original text is retained separately.
The author's workflow starts with a Unity project, Unity skills and CLI access, and a downloaded city asset pack. Put your assets in the project and update the folder named in the original prompt. Inspect the assembled city in Unity and adjust placement and scale.
Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.
Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.
For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.
Previews belong to their respective creators. Check the original source and project license before reusing code or assets.