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GPT-6 AstraAuthor's original

Fish Survival Game from Aquarium to Ocean

Create a browser-based 3D fish game with eating, growth, hazards and progressively larger habitats, from a home aquarium to the ocean.

Created by Ayush VachaspatiView original source
Fish Survival Game from Aquarium to Ocean

About this example

The creator's published prompt. Translations and your edits may change the result.

The original prompt was checked against the author’s post or a direct reply from the same author. Translations preserve the instruction; the original text is retained separately.

Creator notes

Ask for the gameplay loop and level designs in a Markdown file before implementation, as the original prompt specifies. Test eating, growth, damage and progression between habitats. Play through the full journey in the browser and check that hazards remain readable.

fish simulator3D gameaquariumoceansurvival game

The prompt

I want to create a fish simulator game.. where we are a fish (which you should be able to select).. we start inside a house aquarium where food particles are falling down or spawns or whatever.. we can swim to them and eat the food to grow bigger.. and there might also be obstacles and stuff that damage us to make us smaller. then as we level up we jump into a bigger area progressively until we reach the ocean and stuff. The food we eat can kee cahnging, we can eat other fish and other creatures and all that. First define the full gameply loop and level designs and stuff for this game into a md file and then implement into a game I can play locally on my browser. select the tech stack that is required

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.