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GPT-6 AstraAuthor's original

Interactive Pelican Riding a Bicycle

Create a browser-based 3D pelican cycling on a mint-green bicycle, with natural pedaling, orbit controls, zoom and adjustable speed.

Created by AI Builder ClubView original source
Interactive Pelican Riding a Bicycle

About this example

The creator's published prompt. Translations and your edits may change the result.

The original prompt was checked against the author’s post or a direct reply from the same author. Translations preserve the instruction; the original text is retained separately.

Creator notes

Build the character and bicycle, then check proportions and pedal motion from several camera angles. Test orbit, zoom and the cycling-speed control. Keep the motion smooth as the speed changes and inspect the final page in the browser.

pelicanbicyclecharacter animationinteractive 3Dbrowser scene

The prompt

Create a stylish, interactive 3D scene of a pelican riding a bicycle, and display it in the browser. The pelican should wear a red-and-white cycling cap and sunglasses. Give the bicycle a mint-green vintage frame, and add animated speed lines to emphasize motion. Let me rotate the scene, zoom in, and adjust the cycling speed. Pay close attention to bicycle geometry, character proportions, and natural pedaling motion. Keep the animation smooth as the speed changes. Make the page polished and ready for a public demo, with thoughtful lighting, a cohesive color palette, and clean controls. Test it in the browser yourself and fix any visual or interaction bugs before finishing.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.