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GPT-6 AstraAuthor's original

Playable Roblox Kart Racer with Custom 3D Assets

Create a complete Roblox kart race with custom assets, drifting, AI opponents, checkpoints, lap tracking and a restartable results screen.

Created by GivrosView original source
Playable Roblox Kart Racer with Custom 3D Assets

About this example

The creator's published prompt. Translations and your edits may change the result.

The original prompt was checked against the author’s post or a direct reply from the same author. Translations preserve the instruction; the original text is retained separately.

Creator notes

Prepare Roblox Studio and the Blender and Three.js asset workflow described in the prompt. Import optimized meshes and textures, then check scale, pivots, materials and collisions in Roblox. Play through a full countdown-to-results race and test restart.

Robloxkart racerBlendergame assets3D racing game

The prompt

Build a finished, polished kart racer in Roblox Studio via Roblox MCP. Create cohesive, detailed assets using Blender and Three.js procedural generation; finalize meshes, UVs, and baked textures in Blender, then import as optimized Roblox MeshParts with compatible PBR textures. Verify scale, pivots, materials, and collisions in-game. Use Roblox-native rendering and Luau gameplay; Three.js is an asset-generation tool, not the runtime. Prioritize one beautiful, fully dressed circuit with responsive driving/drifting, AI opponents, checkpoints, lap tracking, and a complete countdown-to-results loop with restart. Polish lighting, VFX, audio, and UI. Playtest full races, inspect actual gameplay screenshots, and iterate until broken imports, visual defects, and gameplay bugs are fixed while maintaining smooth performance. No placeholders, crude assets, or prototype visuals. Deliver the fully assembled, playable Roblox experience—not just scripts or exported assets.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.