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GPT-6 AstraReference brief

Windhaven Coastal Fantasy Adventure Game

An author-provided Unity prompt for creating a playable stylized coastal fantasy adventure game and its 3D island-city environment, Windhaven, with a central plaza, temple, landmarks, and third-person gameplay direction.

Created by TripoView original source
Windhaven Coastal Fantasy Adventure Game

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Creator notes

Design a game with me. The game should be built in Unity. Use default asset first and I will replace assets later. Game style: A premium stylized coastal fantasy adventure game set in a small sunlit island city called Windhaven. The city is built from warm ivory limestone and golden sandstone, surrounded by clear turquoise water, with teal copper roofs, shaded market stalls, arched gateways, lush courtyard trees, carved fountains, glowing magical beacons, and a monumental temple overlooking the town. A lone young explorer wearing a travel cloak and backpack walks through the central plaza toward the temple. The environment feels peaceful, mysterious, ancient, and gently magical, with Mediterranean and North African architectural influences. High-detail stylized PBR materials, handcrafted stone surfaces, subtle weathering, elegant decorative carvings, soft afternoon sunlight, long cinematic shadows, turquoise and warm gold color palette, polished AA adventure game art direction, third-person gameplay camera, wide establishing shot, cohesive environment design, visually readable paths and landmarks, no UI, no text, no logos, no modern objects.

Unity3D gamecoastal fantasyisland cityWindhavenadventure gamethird-personstylized PBR

The prompt

Design a game with me. The game should be built in Unity. Use default asset first and I will replace assets later. Game style: A premium stylized coastal fantasy adventure game set in a small sunlit island city called Windhaven. The city is built from warm ivory limestone and golden sandstone, surrounded by clear turquoise water, with teal copper roofs, shaded market stalls, arched gateways, lush courtyard trees, carved fountains, glowing magical beacons, and a monumental temple overlooking the town. A lone young explorer wearing a travel cloak and backpack walks through the central plaza toward the temple. The environment feels peaceful, mysterious, ancient, and gently magical, with Mediterranean and North African architectural influences. High-detail stylized PBR materials, handcrafted stone surfaces, subtle weathering, elegant decorative carvings, soft afternoon sunlight, long cinematic shadows, turquoise and warm gold color palette, polished AA adventure game art direction, third-person gameplay camera, wide establishing shot, cohesive environment design, visually readable paths and landmarks, no UI, no text, no logos, no modern objects.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.