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GPT-6 AstraReference brief

Three.js dark-fantasy action RPG

A prompt for creating a fully playable 3D dark-fantasy action RPG in Three.js, including a Gothic forest-reclaimed sanctuary, knight combat, magic, a boss encounter, Traditional Chinese HUD elements, and complete game flows.

Created by Prompt CaseView original source
Three.js dark-fantasy action RPG

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Creator notes

Create the game from scratch in Three.js, implementing the environment, knight abilities, directional combat effects, boss encounter, HUD, victory and defeat flows, and source-code delivery while continuously playtesting and refining the result.

Three.js3D gameaction RPGdark fantasyGothic sanctuaryknightboss battlemagic effects

The prompt

Using Three.js, create a polished, fully playable 3D dark-fantasy action RPG from scratch. Use a top-down angled follow camera. The setting is a grand Gothic sanctuary reclaimed by forest, featuring ruined towers, arcades, moss-covered stone bridges, rolling hills, streams, waterfalls, and campfires. Create a richly layered atmosphere through realistic materials, cinematic lighting, light mist, wind-swept vegetation, and flowing water. The protagonist is a powerful knight wearing intricately crafted steel-and-gold heavy armor, with a flowing cape and a glowing rune sword and shield. The character must be able to move, slash, roll, block, heal, and cast magic featuring massive magic circles, beams of light, and lightning effects. After defeating the guards, the player must face a giant antlered knight boss. Attack animations, visual effects, and hit directions must all match the character’s facing direction. Include a polished Traditional Chinese HUD, a character equipment display, and complete victory, defeat, and restart flows. Handle the modeling, asset creation or acquisition, programming, and performance optimization independently. Aim for AAA-level visual polish. Continuously playtest the game, inspect the visuals, and fix issues until delivering a complete playable game, launch instructions, and the source code.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.