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GPT-6 AstraReference brief

Mini World 3D exploration game

A reusable prompt for creating a child-friendly 3D world exploration game with a spherical world, zooming, forests, deserts, oceans, swimming, exploration, and iterative polish.

Created by Weijian ZhangView original source
Mini World 3D exploration game

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Creator notes

Create and iteratively refine a polished, intuitive 3D exploration game for a young child, emphasizing spherical-world zooming, varied environments, swimming, smooth controls, and reliable gameplay.

3D gameworld explorationspherical worldzoomingforestdesertoceanswimming

The prompt

Let’s create a game called Mini World. It’s a 3D world exploration game with a beautiful, high-quality graphic interface, designed to be fun and easy to play for my four-and-a-half-year-old son. You should be able to zoom in and zoom out. From far away, the world looks like a small ball, but inside it has different regions to explore. One region can look like a forest, another can be a desert, and there can also be oceans where the character can swim around. The game has to feel fun and playable, with a character who can travel around different parts of the world, explore different environments, and discover things along the way. Please treat making this work properly as the main goal. It should be beautifully designed and thoroughly tested in a loop so that the movement, zooming, exploration, swimming, environments, controls, and overall experience all work smoothly together. Keep testing and improving it until everything is working reliably and the game feels polished, intuitive, and enjoyable for a young child.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.