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GPT-6 AstraReference brief

Endless Miniature Street in Three.js WebGPU

Create an interactive miniature street scene with a courier bicycle, shops, wet-road effects, scattered leaves, a curved world, pixel-art styling, and adjustable Forge parameters.

Created by DashView original source
Endless Miniature Street in Three.js WebGPU

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Creator notes

Use this prompt to create an interactive Three.js WebGPU street scene with manipulable world parameters.

3D sceneThree.jsWebGPUminiature streetcourier bicycleshopswet tarmacpuddles

The prompt

Build me an endless miniature street in three.js WebGPU: a courier bicycle riding past a row of little shops, wet tarmac with puddles that ripple and splash when the tyres hit them, tyre tracks that fade, leaves that scatter, and a gently curved world. Pixel-art look, runs smooth on phones. Add Forge params to fully manipulate the world.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.