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GPT-6 AstraReference brief

“The Horizon Where Gravity Broke” — A VRChat Landscape World

A prompt for creating a complete set of 3D models in Blender for a VRChat landscape world with a broken-gravity distant view. Build the hills, semicircular observation deck, observation device, vertical sea, inverted mountain range, black pillars, and spatial fractures as large, low-poly-leaning silhouettes.

Created by XenoahView original source
“The Horizon Where Gravity Broke” — A VRChat Landscape World

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Creator notes

Run this in Blender MCP, prioritizing a scenic composition viewed from an observation deck and a collection structure that is easy to import into Unity for a VRChat world.

BlenderVRChat3D modellandscape worldobservation deckgravity anomalyvertical seainverted mountain range

The prompt

Create a complete set of 3D models in Blender for a VRChat landscape world. The theme is “The Horizon Where Gravity Broke” . Only the hilltop where the player stands is normal; the distant view should be subject to major physical distortions. Keep the overall design simple. Prioritize large silhouettes the strange distant view the shape of the observation deck and the spatial composition over fine decoration. Composition Create the following: hilltop narrow walking path shallow cut-through semicircular observation deck a few benches broken signboard central observation device distant city vertical sea inverted mountain range giant black pillars spatial fractures static clouds observation deck The observation deck should be semicircular. Do not imitate any existing observation deck; give it a completely original shape. Features: semicircular asymmetrical partially extending out into open air low edge shape designed for a translucent material partially deformed by a gravitational anomaly Do not make it overly complex; create a large silhouette whose shape is clear even from a distance. Central observation device Place a simple device at the center of the observation deck that combines a translucent sphere an incomplete ring and an aiming frame directed toward the black pillars. Distant view The distant view is the highest priority. Create the following as large, simplified forms: City falling into the sky Make the boxy buildings extend in directions unlike their normal orientation. Vertical sea Place a huge water-surface plane tilted nearly 90 degrees upright. Inverted mountain range Flip a simplified mountain silhouette upside down. Black pillars Place extremely huge, slender black pillars in the distance. Make them look less like buildings and more like gaps in space. Spatial fractures Place large, torn plate-like or band-like forms around the black pillars. Assume emissive materials. Terrain The hill should be gently rolling grassland. Create a narrow walking path shallow cut-through from the spawn point to the observation deck. Compose the scene so that the distant view suddenly opens up after passing through the cut-through. Vegetation Keep vegetation to a minimum. grass a few shrubs and only a very small number of plants leaning in an anomalous direction are sufficient. Modeling guidelines A low-poly style is fine. Do not overwork the details. Use primitives extensively, Cube Plane Sphere Curve and build primarily from them. Simplify the distant view especially heavily. What matters is not detail, but “realizing the world is wrong the moment you look into the distance” Blender organization Divide the objects into the following collections: PLAYER_AREA OBSERVATION_DECK OBSERVATION_DEVICE VEGETATION DISTANT_CITY DISTANT_SEA DISTANT_MOUNTAINS BLACK_PILLAR SPACE_FRACTURE CLOUDS PROPS Organize the scene so it can be easily brought into Unity for VRChat. The top priority is “the landscape as a single vista viewed from the observation deck” .

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.