Start with the right workspace
Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.
The quoted prompt asks Astra to rig an existing GLB mech and animate its digitigrade legs for a Godot preview.

About this example
A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.
Provide a GLB mech model, then ask Astra to rig it and create a convincing digitigrade walking animation visible in a Godot preview.
Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.
Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.
For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.
Previews belong to their respective creators. Check the original source and project license before reusing code or assets.