Start with the right workspace
Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.
Request to turn a map and an asset folder into a 3D scene using Unreal and Blender via MCPs. In a follow-up, the author notes that the assets came from AO and that what was visible was Astra’s output.
About this example
A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.
Turn it into a 3D scene in Unreal with Blender using MCPs.
Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.
Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.
For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.
Previews belong to their respective creators. Check the original source and project license before reusing code or assets.