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GPT-6 AstraAuthor's original

Mosswing: Mobile 3D Tap-to-Flap Game

Build a polished mobile browser 3D flying game with one-tap controls, scrolling gaps, instant scoring and an original creature and world.

Created by Ayi1337View original source
Mosswing: Mobile 3D Tap-to-Flap Game

About this example

The creator's published prompt. Translations and your edits may change the result.

Verified against the Mosswing section of the author repository README. The same section links the playable demo and source directory.

Creator notes

Use this as a one-shot browser game brief. Preserve the simple one-tap loop, then customize the creature, obstacles, art direction, camera and feedback. Test the output on a real mobile viewport before publishing.

3D browser gametap-to-flap gamemobile WebGL gameone-shot game promptGPT-6 AstraMosswing

The prompt

Remaster the classic "tap-to-flap" game — the one where you tap to keep a small creature airborne while gliding through an endless series of gaps — as a 3D game playable in a mobile browser. One index.html, opens and plays instantly, no external assets (CDN libraries are allowed; your call). Keep the core exactly as everyone remembers it: one-tap control, gravity, gaps that scroll toward you, one hit and you're done, score is gaps passed. Everything else is yours to decide: what the creature is, what the obstacles are, the world, the camera, the feel of the flap, how far to take the visuals. Design an original character and style rather than copying the original's art. I won't answer clarifying questions. I'm judging a complete, elegant, great-feeling piece of work — not a feature list. Small and finished beats big and rough.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.