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Claude Fable 5.1Reference brief

Textured 3D asset production workflow

A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.

Created by MattView original source
Textured 3D asset production workflow

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Source-derived brief; exact hidden prompt was not public

Claude Fable 5.13D asset workflowBlenderSubstance Painter

The prompt

Turn a reference image into a clean 3D asset, correct normals and materials in Blender, then create production-ready textures in Substance Painter.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.