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Claude Opus 5.5Reference brief

CatWalk: A 3D Side-Scrolling Cat Game Set in a Nighttime City

A game development prompt published by a creator who tried Claude Opus 5.5 and shared it as something they actually used. It specifies “CatWalk,” a side-scrolling game where a cat moves along an automatically scrolling catwalk and clears obstacles and gaps with simple jump controls. The prompt calls for a mature, atmospheric 3D aesthetic, lighting such as streetlamps and lanterns, nighttime streets, and walking, running, and jumping animations for the cat. It first asks for one playable stage with a single complete loop.

Created by BLITAST STUDIOView original source
CatWalk: A 3D Side-Scrolling Cat Game Set in a Nighttime City

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Claude Opus 5.5game development3D gameside-scrolling action gameCatWalkcat gameauto-scrollingjumping

The prompt

Let's develop a game. The graphics can be either 2D or 3D; choose whichever makes the game systems and overall development easier to analyze and implement. Personally, I’m imagining a 3D game with a side-scrolling action format. I’d like to create a stylish atmosphere through the lighting and other elements, so I think 3D could enable more beautiful visuals—for example, streetlamps and lanterns. The game I want to make is called CatWalk. The name says it all. A cat moves from side to side. A catwalk stretches ahead, and the screen scrolls automatically. The player uses only simple controls, such as jumping, to clear obstacles and gaps while keeping pace with the scrolling speed. In a way, it might have a similar tension and system to Flappy Bird. However, I want the graphics to feel mature, stylish, and atmospheric. If possible, I’d love to show the cat moving, running, and jumping with graceful, fluid animation. You can decide the stage’s setting, but starting with something straightforward, such as a nighttime street, would be fine. I’d be very happy if a darker setting could make indirect lighting and similar effects look beautiful. I understand that some things may be possible, impossible, or difficult. Using my requests as a starting point, please develop something you think you can realistically make. For now, make one stage playable through a single complete loop.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.