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Claude Opus 5.5Reference brief

Real-time pelican cycling game

The author shares this as the full prompt they used for a real-time 3D pelican cycling game for mobile and desktop. The post explicitly identifies Opus 5.5 as the bottom result in a Codex-versus-Opus 5.5 comparison.

Created by Yaowei Zheng | LlamaFactoryView original source
Real-time pelican cycling game

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

real-time 3D gamepelicancyclingseaside worldphysicswavesfishingdynamic weather

The prompt

Build a real-time 3D game where a pelican cycles through a living seaside world, complete with physics, waves, fishing, dynamic weather, cinematic cameras, autopilot, and adaptive music.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.