3DPrompt.
GitHub
Back to the library
Claude Opus 5.5Reference brief

Minecraft-style voxel game with advanced shaders

A reusable prompt shared by DreykØ as a prompt to try yourself. The post attributes the showcased browser Minecraft recreation to Claude Opus 5.5, while presenting this instruction as a recommendation rather than independently verifying it as Noah Wachnick’s original input.

Created by DreykØView original source
Minecraft-style voxel game with advanced shaders

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Minecraft-stylevoxel gamebrowser gameThree.jsfirst-person controlsprocedural terrainblock placementadvanced shaders

The prompt

Build a Minecraft-style voxel game in a single HTML file that runs in the browser. - First-person controls: WASD, mouse look, jump - Procedural terrain with hills, water and trees - Place and break blocks with the mouse, 5 block types - Advanced shaders: moving sun, soft shadows, ambient occlusion, fog, water reflections - Smooth 60 fps on a laptop Use Three.js from a CDN. Test it, fix every bug, then keep improving the visuals until it looks as realistic as possible.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.