Start with the right workspace
Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.
Create a game-ready Blender model of Sol Horizon’s starter civilian courier ship, with a repairable modular hard-surface design, named objects, collision geometry, Unity-forward orientation, and FBX export.

About this example
A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.
In Blender, create Sol Horizon’s starter civilian courier ship. It should look used, repairable, affordable, and safe—not military. Create a cockpit, cargo hatch, visible maneuvering thrusters, main engine assembly, and four landing struts. Use a modular hard-surface style suitable for future variants. Keep the main render mesh under 15,000 triangles. Name objects clearly, set the forward direction for Unity, create simple collision geometry, apply transforms, save the .blend, and export a game-ready FBX. Show viewport screenshots for approval before export.
Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.
Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.
For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.
Previews belong to their respective creators. Check the original source and project license before reusing code or assets.