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GPT-6 AstraReference brief

Automated Hair and Face Texture Generation and UV Transfer for Character Models

A prompt for Blender MCP to generate a texture image using a front-facing render of the face without hair as a reference, then transfer it to the output UVs using parallel projection.

Created by さ🥺View original source
Automated Hair and Face Texture Generation and UV Transfer for Character Models

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Creator notes

Render the front-facing, hairless face with no shadows and flat shading, then use the image as a reference to generate a texture and transfer it to the output UV.

Blender MCPCharacter modelFace textureHair textureUV mappingTexturingImage generation

The prompt

Please use image generation to create the best possible texture Render the front-facing, hairless face with flat shading and no shadows, use it as a reference to generate a textured image, then map it with parallel projection and transfer it to the output UV Or use a better method if astra can think of one.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.