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GPT-6 AstraReference brief

Chernobyl Atlas

A reusable recommendation from the posting author for building an interactive Three.js exhibit of the Chernobyl power block and RBMK reactor. It calls for an explodable 3D power-block model, an animated steam-circuit view, and a 3D reactor cutaway with motion and inspection controls. The author presents it as a prompt to build something similar, not as the confirmed original input for the linked exhibit.

Created by BuBBliKView original source
Chernobyl Atlas

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Creator notes

Build an educational interactive 3D Chernobyl/RBMK exhibit in Three.js. Model the power-plant exterior and key reactor equipment, then provide a scroll- and slider-driven exploded power-block view, an animated steam-circuit diagram, and a 3D reactor cutaway with animated water, steam, and rotating machinery. Include visibility controls, adjustable spacing, wireframe, transparency, section cuts, labels, and a freely rotatable camera. Deliver tested source code and a standalone HTML file; keep the reconstruction interpretive rather than engineering-exact.

Three.jsinteractive 3D exhibitChernobylRBMK reactorexploded viewpower plantsteam circuit3D cutaway

The prompt

Build "Chernobyl Atlas," a premium interactive 3D exhibit using Three.js. Research the intact Chernobyl power plant and RBMK reactor using public references. Model the buildings, lattice chimney, turbine hall, graphite stack, fuel channels, shielding, separator drums, pumps, and pipes. Create three tabs: — Power Block: a detailed model that disassembles layer by layer using scroll and a slider. — Steam Circuit: an animated diagram connecting the reactor, turbine, condenser, and pumps. — Reactor in Motion: a 3D cutaway with moving water and steam, spinning machinery, and playback controls. Add independent system visibility toggles, adjustable part spacing, wireframe, transparency, section cuts, and short labels. Keep every layer easy to inspect and the camera freely rotatable, even at full disassembly. Deliver the source and a standalone HTML file. Test all controls. Present it as an educational interpretation, not an exact engineering replica.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.