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GPT-6 AstraReference brief

Create an Animated 3D Environment and Game Character from Reference Images

A step-by-step prompt for using the worldbuilding reference images and canonical character images provided in the poster’s creator comments to inspect and recreate the house and character in 3D, then refine them in Blender and add an automatic rig and animation. It does not specify gameplay objectives or rules; the primary deliverable is a 3D environment containing an animated character.

Created by 妖精アーヤView original source
Create an Animated 3D Environment and Game Character from Reference Images

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Creator notes

Before running the prompt, attach exterior or room reference images that show the world you want to create, along with canonical character images such as front, side, and back views. The instructions state that the character cannot be recreated without images. Based on the attached images, inspect the house and character’s shapes, colors, and design details, generate 3D models in Tripo, and then adjust their placement and scale in Blender. Set up an automatic rig for the character and add personality-appropriate animations such as walking and swaying. If a decision is needed, such as whether to use a paid asset, request confirmation before proceeding.

3D environmentcharacterimage to 3DTripoBlenderautomatic rigginggame characterworldbuilding

The prompt

[Prepare First] ・Worldbuilding reference images for the environment you want to create (exterior views, rooms, etc.) ・Canonical character images (such as front, side, and back views)  *The character cannot be recreated without images. Please attach them. [Prompt] Using the attached images, I will design your world and game character as a professional-quality, fully animated 3D environment and game character. ① Inspect the attached images to identify the shapes, colors, and design details of the house and character  ↓ ② Generate 3D models from the images in Tripo (use three full-body images—front, back, and side—with the same aspect ratio)  ↓ ③ Import the models into Blender and adjust the placement and scale of each part  ↓ ④ Set up an automatic rig and add character-specific animations, such as walking and swaying  ↓ ⑤ If a decision is required, such as using a paid asset, ask me for confirmation before proceeding  ↓ ⑥ Document the work completed, any blockers, and the locations of all assets in enough detail for another AI to reproduce the process

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.