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GPT-6 AstraReference brief

Interactive IWC Schaffhausen Watch Model

A verified author comment supplies a prompt for a highly detailed Three.js interactive 3D IWC Schaffhausen watch. It specifies individually distinguishable mechanical components, realistic sapphire glass, real-time hand movement, and an exploded disassembly/reassembly interaction. The root post presents this as the shared prompt in a comparison involving GPT-6 Astra and other models.

Created by YouWareView original source
Interactive IWC Schaffhausen Watch Model

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

Three.jsinteractive watchIWC Schaffhausen3D watch modelsapphire glasswatch disassemblyexploded viewreal-time animation

The prompt

Use Three.js to develop a highly faithful 3D interactive watch model of an IWC Schaffhausen timepiece. Requirements: 1) The dial structure must be highly precise, with every mechanical component individually rendered and clearly distinguishable; 2) The watch face must use a sapphire glass material with realistic transparency, refraction, and reflection effects; 3) The minute hand and second hand must be correct hands that follow real timekeeping logic, with automatic continuous hand-sweep animation; 4) Support disassembly and reassembly of the watch, with each part able to be separated and viewed individually; 5) The overall level of detail must be extremely high, closely matching the structure and proportions of a real watch, with realistic material textures for screws, metal parts, and other components, and fine craftsmanship. Please ensure the model runs smoothly in the browser and interacts naturally.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.