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GPT-6 AstraReference brief

Sailboat on Open Water

Published on the linked AIContenders comparison page and run against GPT-6-astra alongside other models. The task requests a single-file interactive 3D sailboat scene with procedural animated water, two islands, wave-responsive boat motion, navigation that avoids land, and a smoothed chase camera.

Created by www.aicontenders.devView original source
Sailboat on Open Water

About this example

A starting brief based on the creator's public project, not a verbatim original prompt. Your result will vary.

sailboatopen waterprocedural water shaderanimated wave meshthree.jsinteractive 3Dislandschase camera

The prompt

Build a single HTML file with a 3D scene showing a small sailboat moving across open water, with native steering and a course that navigates around two visible islands, similar to the comparison "boat game" demos seen in recent model tests. Functional requirements: A water surface rendered as an animated wave mesh (procedural water shader, moving waves, light reflections that shift with viewing angle, a wake trail behind the boat), not a flat, static texture. A sailboat model built from simple shapes (hull, mast, sail filled by the wind), with visible bobbing and slight tilting on the waves, synchronized with the motion of the water beneath it. Two distinct islands placed at different points in the scene, each with simple terrain shaping (a rise, a beach, optionally vegetation) and a shadow cast onto the water around it. The boat should follow a route that genuinely avoids both islands (never clipping through their silhouette or crossing through the land), turning smoothly rather than snapping between angles. The camera follows the boat with a slight lag (smoothed camera follow), giving the impression of a dynamic chase rather than a rigidly attached top down view. A gradient sky (e.g. sunset or daytime blue, model's choice) with a sun or light reflection on the water, directionally consistent with the shadows on the islands. Technical requirements: A single .html file, three.js from cdnjs is allowed, no other external assets or textures, all water and terrain generated procedurally in code/shader. The route around the islands can be a pre-planned path (e.g. a Bezier curve threading between the islands) or simple steering that reacts to position, model's choice, but no collision with land is allowed. The animation must run smoothly for at least 20 seconds, looping or continuous, minimum 30fps on a typical laptop, canvas resolution capped to window size with a devicePixelRatio no higher than 1.5 to avoid overloading hidpi screens. Judged primarily on whether the water looks convincingly like a fluid in motion (not a texture with animated UV offset), whether the boat genuinely reacts to the waves, and whether the route around the islands reads as intentional navigation rather than a random near miss.

How to use this prompt

01

Start with the right workspace

Open your preferred coding assistant or 3D tool. Use the model shown on the example as a starting point, and check any linked project for setup instructions.

02

Choose one thing to change

Swap the subject, art style or setting. Keep the camera and interaction clear. Build a small version first, then refine one detail at a time.

03

Give the scene its own assets

For a custom character or prop, create a 3D model from a short object description or reference image, then bring it into your project.

Previews belong to their respective creators. Check the original source and project license before reusing code or assets.